Abstract
After reading an inspiring saga about building a Comet server with Erlang and Mochiweb, I inadvertently snowballed into making my own full-blown challenger using C and libevent. The results hint an order of magnitude increase of performance compared to state of the art open source servers. Comet is very important for Web 2.0 services, it reduces the amount of requests to the backend by the clients and brings real time updates. This is a description of the many frustrations and achievements doing this project. It will be posted in 4 installments, from 0 to 3.
After reading an inspiring saga about building a Comet server with Erlang and Mochiweb, I inadvertently snowballed into making my own full-blown challenger using C and libevent. The results hint an order of magnitude increase of performance compared to state of the art open source servers. Comet is very important for Web 2.0 services, it reduces the amount of requests to the backend by the clients and brings real time updates. This is a description of the many frustrations and achievements doing this project. It will be posted in 4 installments, from 0 to 3.
Updates: Typos, spell check, thanks Stef/Nico.
Introduction
A recent post by Richard Jones (of last.fm fame) inspired me to start a comet server that scales well reviving old-school skills. In his post A Million-user Comet Application With Mochiweb Part 1 he presents a (Gazillion (n.): Informal An indefinitely large number.There is no working prototype on this first introductory instalment, hence the name "Part 0." But plenty of code, don't despair.
The Comet Problem
Since Comet is a push technology, most possible solutions rely on keeping an HTTP connection open because the server can't connect back to clients. It's a type of subscription model with some hacks on top. Current open source Comet servers can handle 10 to 20,000 simultaneous connections on a stock server. Most are written in Java, Python, and Erlang. On the same article the developers of Liberator, a closed source commercial server (C or C-something I guess), claim to be able to sustain up to a million client updates per second for 10,000 clients. Their site expands hinting it's running a daemon per core with client-side (Browser/Javascript) doing load balancing. All these figures were reported by those projects own developers. I couldn't find any independent benchmark. But they really sound like a good crowd, so I can take their words for it and you should too.The scalability problem of AJAX, and now Comet, is a major problem for the adoption of web technologies. Imagine the dialog between a Javascript mail application and a server, with the client polling every X seconds:
Client: "Is there anything new?"Comet fixes that but pays the price of open connections. Word on the streets is around 50KB per open connection for Java/Python using careful programming, and don't even think on so many objects to write to the wire. Garbage Collection optimization can become your own private horror story.
Server: "Not yet..."
Client: "Now?"
Server: "No..."
Client: "Are we there yet"
Server: "@#%@$^!" (HTTP 503 Service Unavailable)
So after all that introduction, this is my own multipart presentation of a (
Among the many observations RJ makes, on his first installment he mentions:
The resident size of the mochiweb beam process with 10,000 active connections was 450MB - that’s 45KB per connection. CPU utilization on the machine was practically nothing, as expected.(Edit: But on his second post he takes those numbers down to 8KB per user by tuning memory management. That is still about 8 GB for 1M users and without counting system resources!)
Scalability: Some Ballpark Math
To have an idea what to expect we need some ballpark calculations. This crude numbers would affect any kind of approach because it is the Operating System side. A starting point is finding out what happens with any given program when there are many sockets connected. With this little program we can see:/*A test with 200,000 sockets (note it's 100,000 pairs) showed a process size of 2MB, so far so good. But the command free showed about 210MB less free memory. It can make you think it is buffers and cache but those numbers didn't move. Repeated tests gave a very similar number and it had correlation with the amount of sockets created. The output of free wasn't useful, same with top. A bit of investigation showed this changes on /proc/meminfo:
Copyright (C) 2008 Alejo Sanchez
(Inspired on bench.c by Niels Provos)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <sys/types.h>
#include <sys/time.h>
#include <sys/socket.h>
#include <sys/resource.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
int
main (int argc, char **argv)
{
struct rlimit rl; /* to bump up system limits for this process */
int *pipes; /* pipe (pairs) memory block */
int *cp; /* traverse pipes */
int npipes;
int i, c;
npipes = 100000; /* default */
while ((c = getopt(argc, argv, "n:")) != -1) {
switch (c) {
case 'n':
npipes = atoi(optarg);
rl.rlim_cur = rl.rlim_max = npipes * 2 + 20;
break;
default:
fprintf(stderr, "Illegal argument \"%c\"\n", c);
exit(1);
}
}
if (setrlimit(RLIMIT_NOFILE, &rl) == -1) {
perror("setrlimit");
exit(1);
}
if ((pipes = (int *) malloc(npipes * 2 * sizeof(int))) == NULL) {
perror("malloc");
exit(1);
}
for (cp = pipes, i = 0; i < npipes; i++, cp += 2) {
if (socketpair(AF_UNIX, SOCK_STREAM, 0, cp) == -1) {
perror("pipe");
exit(1);
}
}
printf("%i socket pairs created, check memory. Sleeping 1 sec.\n", i);
sleep(1);
exit(0);
}
MemTotal: 2041864 kBThe difference is about 217MB, that is around 1KB per connected socket. The Linux kernel takes a large amount of memory for connected sockets, it seems. This memory is initialized and ready for those sockets, but not yet in use. There is a good writeup about the slab allocator.
MemFree: 1007248 kB
Buffers: 57744 kB
Cached: 400772 kB
[13 uninteresting lines]
Slab: 257196 kB
SReclaimable: 136784 kB
SUnreclaim: 120412 kB
MemTotal: 2041864 kB
MemFree: 1225060 kB
Buffers: 57744 kB
Cached: 400772 kB
[13 uninteresting lines]
Slab: 40612 kB
SReclaimable: 34020 kB
SUnreclaim: 6592 kB
OS X Crashing, and Linux too
The operating system imposes some limits on the amount of open files. These and other limits can be modified by editing the file /etc/sysctl.conf on both Linux and OS X. The most important for our tests is fs.file-max (kern.maxfiles in OS X) as it controls the global maximum of open files (sockets included.) In Linux there is a per user limit to set in /etc/security/limits.conf:# /etc/security/limits.confTo reload the configuration run sysctl -p changes. and re-login for limits.conf Then either the program has to increase the soft limits with setrlimit, or running ulimit -n unlimited on the shell before invoking the program.
#
#Each line describes a limit for a user in the form:
#
#domain type item value
alecco hard nofile 1001000
# End of file
Trying to make a million connected pipes both OS X and Linux crash-freezed. I'm probably missing something here as RC claims he got his prototype to do it (according to post title.) The maximum my Linux could handle was 400,000 and by those numbers some programs start to get killed.
I couldn't find configuration for the behaviour of the slab allocator. There should be a way to prevent it from eating so much memory, IMHO. But still there isn't clear evidence it is related to the crashes. Anyway, this is a fixable environment limit, the code clearly can scale as it never gets over 25MB. When RC gets to explain a bit more perhaps this will just be a non-issue.
With libevent and Linux the scalability of the building blocks should be O(log n) as they show. To get to a more realistic number a test with libevent's HTTP support was needed. In about an hour I wrote a simple 137 line server. To attack it what better than Apache's ab. Resources now jumped to a maximum of 21MB resident (25MB virtual) for 200,000 working connections, but once again the OS was showing ~450MB extra memory used (400,000 connected sockets as ab was running local.) But, lo an behold, the thingie was starting to take shape.
- For 10,000 parallel clients hammering the server could answer at 44,000 requests per second (12,000 for OS X.)
- For 10,000 parallel clients with a reconnect per request it was still high at 18,000 requests per second!
/*
Comet-c, a high performance Comet server.
Copyright (C) 2008 Alejo Sanchez
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <event.h>
#include <evhttp.h>
int debug = 0;
void
generic_request_handler(struct evhttp_request *req, void *arg)
{
struct evbuffer *evb = evbuffer_new();
/*
XXX add here code for managing non-subscription requests
*/
if (debug)
fprintf(stderr, "Request for %s from %s\n", req->uri, req->remote_host);
evbuffer_add_printf(evb, "blah blah");
evhttp_send_reply(req, HTTP_OK, "Hello", evb);
evbuffer_free(evb);
return;
}
/*
* Bayeux /meta handler
*/
void
bayeux_meta_handler_cb(struct evhttp_request *req, void *arg)
{
struct evbuffer *evb = evbuffer_new();
if (debug)
fprintf(stderr, "Request for %s from %s\n", req->uri, req->remote_host);
/*
XXX add here code for managing non-subscription requests
*/
evbuffer_add_printf(evb, "blah blah");
evhttp_send_reply(req, HTTP_OK, "Hello", evb);
evbuffer_free(evb);
return;
}
void
usage(const char *progname)
{
fprintf(stderr,
"%s: [-B] [-d] [-p port] [-l addr]\n"
"\t -B enable Bayeux support (on)\n"
"\t -d enable debug (off)\n"
"\t -l local address to bind comet server on (127.0.0.1)\n"
"\t -p port port number to create comet server on (8080)\n"
"\t (C) Alejo Sanchez - AGPL)\n",
progname);
}
int
main(int argc, char **argv)
{
extern char *optarg;
extern int optind;
short http_port = 8080;
char *http_addr = "127.0.0.1";
struct evhttp *http_server = NULL;
int c;
int bayeux = 1;
while ((c = getopt(argc, argv, "Bd:p:l:")) != -1)
switch(c) {
case 'B':
bayeux++;
break;
case 'd':
debug++;
break;
case 'p':
http_port = atoi(optarg);
if (http_port == 0) {
usage(argv[0]);
exit(1);
}
break;
case 'l':
http_addr = optarg;
break;
default:
usage(argv[0]);
exit(1);
}
argc -= optind;
argv += optind;
/* init libevent */
event_init();
http_server = evhttp_start(http_addr, http_port);
if (http_server == NULL) {
fprintf(stderr, "Error starting comet server on port %d\n",
http_port);
exit(1);
}
/* XXX bayeux /meta handler */
if (bayeux)
evhttp_set_cb(http_server, "/meta", bayeux_meta_handler_cb, NULL);
/* XXX default handler */
evhttp_set_gencb(http_server, generic_request_handler, NULL);
fprintf(stderr, "Comet server started on port %d\n", http_port);
event_dispatch(); /* Brooom, brooom */
exit(0); /* UNREACHED ? */
}
A Comet version of the server would surely improve on those amounts as the client doesn't need to pull from the server, each request is mostly server-side writes.
So that was a nice mockup but it's not a working prototype, yet. A prototype would manage registrations of clients to channels, perhaps using a standard transport protocol, and doing a little bit of this and that.
A report on the state of the art of Comet servers shows the most popular transport is Bayeux. So this prototype can't skip that.
So I should just plug in one of the JSON C parsers and it should be OK, right? Wrong again. Just like Richard Dawkins described this situation:
[So, programming was] a classic addiction: prolonged frustration, occasionally rewarded by a briefly glowing fix of achievement. It was that pernicious "just one more push to see what's over the next mountain and then I'll call it a day" syndrome. It was a lonely vice, interfering with sleeping, eating, useful work and healthy human intercourse. I'm glad it's over and I won't start up again. Except ... perhaps one day, just a little ...Let's just say those JSON implementations didn't live up to my expectations. But, what a time waster...
So, if we got this far, let's make a little Bayeux parser! How bad could it be?
Coming up: First prototype, trying to do decent parsing in C without killing performance (right), more analysis on the original saga by Richard Jones, and I hope, please, some, sleep... But, well, I'm typing and it's just a matter of alt-tab, so perhaps, let's see just a little bit more... Just the one...
Alecco
PS: Sorry about posting licenses, it is for the lack of warranty part mostly.